Friday, 28 May 2010

My Third year work.

'Advertising for a customer'

This was freelance work, where I was asked to create a series of posters for a professional writer. I was asked to highlight to the target audience, if you were struggling writing any sort of professional document using correct grammar that you could contact 'Alex Games' and he would be able to help. We had to follow some guidelines, where we had to include certain information on the posers. His full name, where he would be available, how you can contact him and what time. I created my posters in a style that would reflect the information I was using, for example the posters are about grammar so I played on this aspect.







I feel this 3 posters compliment each other and work well as a consistent series of posters. They would stand out to the audience, and they are clear as to what information they are telling.


'The Wizard of Oz book of Play'


This was a very exciting project to endure. This project was included in my typolinguistics module, whereby we were asked to take an existing written document, and to represent it differently. I decided to choose the Wizard of Oz film script, as I felt the script itself is a main contribution to the film, but plays a small role visually. This document has not been made for the audiences eyes, so I felt this would be an exciting opportunity.

I wanted a hand-made quality to this document, as the film is so personal, I wanted to include this aspect in my document. Firstly I began to think about what parts of the film script I wanted to use as the whole script itself was far too long. So I decided to use parts of the script where the main important characters were introduced. After this stage was over, I started playing with different visual style for me document, bearing in mind I wanted this 'made with love' quality to my piece. My first prototype was an actual hand-made, raw document, using ribbons, old paper and lots of glue. The reason for this was to then see the transfer from this hand-made document to the computer, so I scanned in my prototype and see some exciting visuals. I decided to play with this 'scanned in materials' notion as it did indeed bring a personal quality to my document.

My final response, was to create an document which represented the moral behind the story of the wizard of oz which was a line which stood out from the film 'There's no place like home'. I played on this idea and decided to have my ending about this notion, that we all have good qualities in ourself, but it takes time to discover them. I am pleased with my final outcome and could imagine and mother and daughter sitting down together reading my wizard of oz book.








'Addiction'

My third and final project. This was a very exciting and memorable journey I took which I am pleased about. It is the project I struggled with the most as it was so free to do what I liked. I wanted to pick a subject which really mattered, and was important to me and others. Also a subject which I know nothing about, so therefore I'm learning also. As I brain stormed one subject matter striked me the most, which was addiction. I realised this is a very heavy subject matter with huge psychological information behind it, so I made sure I kept fairly shallow with the matter. As I began to research through my subject matter I realised there was no, yes or no answer to the state of addiction, and why people take this route, this aspect reflected in the amount of information available to the public, so here was my problem I wanted to resolve.

I wanted to highlight to my target audience that addiction is a bad cycle to get involved with, and it's important not to take binge drinking lightly. So I aimed to create a series of posters whereby it's an insight into the world of being addicted to a substance, and the warnings that come with it. The information I decided to represent, was showing to my audience 5 stages of addiction, 1 - 'Justification', 2 - 'Denial', 3 - 'Realisation', 4 - 'Act', 5 - 'Relapse'. Relapse was an important stage to show as this represents the idea of a cycle, going to back to the beginning again. I also had in mind, breaking the boundaries of how we receive information. I thought about how I learnt the best, and I'm a practical learner, whereby I learn by doing and experiencing. This idea of experience, is feeling, so I wanted my audience to experience how it feels to be in an addictive state of mind. My First set of information which I am displaying below, is my set of 5 posters with the information about each stage.









Close up of text. The bold, italic writing is an academic voice from the NHS. The regular text is my own take on each stage.

'Justification'


'Denial'


'Realisation'


'Act'


'Relapse'



'Experience' In a location where the audience can visit, and experience the information first hand. I wanted the space the audience visited to reflect the addict's state of mind, this is why I picked a derelict building. Experience is learning. Experience is feeling.














My Thoughts.


At the ending of my project and reviewing the design process I endured, I feel pleased with myself, and my work. I feel my finals pieces speak on my levels to my audience, and would be memorable pieces of design. I’m pleased I have had the chance to create my own brief and make my own design choices. I have definitely developed into a better, more efficient design and person. I very much enjoyed the design process I went through, if difficult at times to get to where I am now. This course and module have helped me grow into a person who feels they have gained a great skill, who can really add and make difference in the design world.

Overall, the final outcome to this major project I feel has been successful. My aim was to stand out, make a difference of some sort, and break away from the norm of information design. I definitely feel in terms of information design, it is a radical step but effective none the less. I wanted my work to speak volumes and reach people on an honest and insightful level where they would remember my work, and the story it tells.

Wednesday, 26 May 2010

My Second year work.

'Announce Yourself'

This project in my second year of typolinguistics what about expressing who you are through typography. This helped me become trained in the art of typolinguistics and learn the skills involved to create an aesthetically pleasing piece of typography. We had to include information about our life and who we think we are.




'Designer CV'

Creating a curriculum vitae that stands out from the crowd which demonstrate our graphic design skills, but also works as an aid to effectively 'sell' ourselves.


(Front)

(Back)


'Sequential Information'

With this project we had to represent a journey through animation on the software abobe Flash. This piece of interactive design had to include buttons where the audience moves through the document. We could also add out own small touches to make it exciting. These images are still shoots of a small journey from one place to another. I choose to represent the journey of what I do on the train, and then when I get to he exhibition.


'On the train' On this page you were able to click the ipod and play a song, which the audience could stop and start the song, then click the 'evian' bottle to continue onto the next page.




'In the exhibition' In this scene the audience watches the hand move across the page revealing text 'written by the pen', about the exhibition I viewed.




'Requiem for a dream'

This was also another interactive piece, which was based on a film of our choice. This was also created in Adobe Flash, and took approximately 3 weeks to make. The idea behind the style of my work was heavily influenced by the film itself, creating an edgy, iratic nature. The film itself is about many emotions involved love and addiction, where you are introduced to a variety of characters who are being influenced by drugs. My final piece includes the most important characters and their main features. Each scene includes, sound, buttons back and to the homepage, including hidden rollover buttons.









'Family tree'

This project was about creating a solution to representing a certain type of information. The information I chose to represent, was the years which certain family members of my family was born, e.g mother 1957.


(Experimental work, testing different shapes to understand which would be appropriate for graphing)



(Experimental work)



(This graph includes the full timeline, including three of information, the decades going through the timeline and the months going down the side of the image.)



(My own individual graph including my birthday only)



(This graph includes three members including myself from my class, and a new improved graph)

Monday, 24 May 2010

My First Year Work.

'Antonyms'

Creating a Range of 'opposites out loud'. Taking two words and creating a visual representation.







'Designer Postcards'

A Range of postcards, which include a quote from various different designers in the graphic design industry. The idea was to use a famous quote from a designer, and represent this in a way which reflect the language of the quote itself. Imagined this product to be in many shops which cater to the design world.

(Back)


(Front)




'Goudy Style'

Representing a typeface in the style that promotes the typeface, and expresses the details of the type. Including capitals and numerical symbols.




'Sequential Information'

Creating a simple and effective piece of information which uses little or no text information. Purely image based instructions for a recipe of our choice.


Friday, 7 May 2010

Visuals of Finals.


Fri: 17:34: This post is purely about showing the transition I have made from sketchbook to computer. I have my imagery. I have my solid idea. I have it all. Now I'm in the process of putting this altogether. This is an early example of where I began, I will later on provide some more up-to-date visuals, which are more finalized. This particular Image, is a representation on a small document my audience would receive before visiting my 'booth'. This notion of a booth was the create an experience, not only visually but physically. I feel by experiencing both, this has a greater impact on your mind. To help change you must feel. My idea is to make my audience feel what it's like to be addicted, the emotional torture that is linked to addiction. The isolation, the abuse. My aim is to steer binger drinkers, and acholoic mothers and fathers away from this path, as it can be a very hellish one. But here is a small taster of the visuals I am playing with. To come you'll preview an idea of how my 'booth' will feel...